Jan 28, 2015

Choice: Wisdom or Greed, Life or Power

In a game called UnEpic, mid way into the game, you are given two choices to end a sub-quest on two separate occasions that will affect your gameplay down the road.

1. You are asked to collect a Book of Wisdom from a pit of spikes for an elder who will give you 100 coins (which is alot at this point of the game). Upon getting the book, the description says upon reading it you can get 5 more points to spend on your character. However, what isn't told from the elder or the description is that once it is read, the book will be blank.

2. Another elder is planning to make an elixer of youth to be younger and stronger again, to seek revenge against those that teased him for being old. He's missing one ingredient, a dragon egg, which is locked in a cage guarded by orcs in a cave. The elder offers a ring that offers a huge boost in damage for all melee weapons, Upon reaching the egg, you discover it's about to hatch. You are advised, strongly, to not break the egg by both the elder or no reward, and a shadow, that attempted to possessed you, failed, and currently stuck in your body, or else it'll cause havoc to the castle.

What would you do in these situations between the two choices? Would you give wisdom away for money, or would you take that wisdom for yourself and use it to your advantage? Would you sacrifice a new born creature for a potion to turn someone else young again for power, or raise it as your own and forfeit that power?

Here's what I would do.

1: It would be foolish to get the book for the elder that could die over at anytime for money that would be easier to get later in the game, especially since he didn't have to risk his life over a spike pit to get the book but just stand there and meditate for who knows how long. However, I usually hang onto the book in case I'm having trouble saving up money or see I'm in desperate need of points.

2: This is more of a moral choice for me... it's hard for me to sacrifice a life for power of any kind. I always keep the dragon in my playthroughs, however just this once I accepted the ring instead. Helpful as it is... I feel guilt and regret about it. Even though this is just a game and shouldn't mean much... it's still a difficult choice to make for some that has moral views about life. Sadly I had to do a force save to prevent myself from dying as I've done too much progress since my last save and my decision at the time.

If Antilia ever had choices like these in-game, depending on the situation I was in at the time, it could be difficult for me to choose one or another. It would depend which I would benefit the most and least go against my moral beliefs. Would be interesting if Antilia did do this, but ask them to do these seldom and be well thought out, let it really struggle the player of which to choose when they come up; like choosing which fossil to get from Pokemon.

2 comments:

  1. I wouldn't mind seeing these kinds of things in Antilia. Most MMOs I've played simply tell you to go slay 10 mobs and come back to the NPC, or something like that, and you take the NPC's word for it that those mobs deserve it. A little moral ambiguity would be more interesting.

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  2. Reminds me of megaten: Imagine.

    Mmm... I guess that was the game that sent me down my spiritual journy. And from an MMO no less.

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